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-
- shader()
- {
- cull("none")
- sortweight("sprite")
-
- pass()
- {
-
- tmu()
- {
- texture()
- {
- usermap(0)
- filtering("linear_no_mip")
- addressfunc("clamp", "clamp", "clamp")
- }
-
- colorop("arg1", "texture", "tfactor", "current")
- alphaop("mul", "texture", "tfactor", "current")
- }
-
- Tfactor(1,1,0,1)
- colorgen("tfactor", "none", 0, 0, 0, "sin", 0.5, 15, 0.5)
-
- blendfunc( "src_alpha", "inv_src_alpha" )
- depthfunc( "always", 0 )
- nofog()
- }
- }
-
-